Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Nearly killed. Owe 22,500 for medical bills. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Severely injured. Owe 12,500 for medical bills. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Andre Suthmeer do not know what happened to Andre Suthmeer. There is a gap in Andre Suthmeer's memory. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Rewarded for a successful mission. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Voluntarily left Law Enforcement |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Gain Enemy if Andre Suthmeer don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Andre Suthmeer's Contacts or Allies betrays Andre Suthmeer, ending Andre Suthmeer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Andre Suthmeer have been following false teachings! |
8 |
39 |
Returned to Drifter (Wanderer). |
8 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
40 |
Returned to Believer (Missionary/Humanitarian). |
9 |
42 |
Andre Suthmeer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
42 |
Switched to Drifter (Barbarian). |
10 |
45 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
46 |
Continued as Drifter (Barbarian). |
11 |
48 |
Andre Suthmeer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Retired. |
12 |
52 |
Good fortune. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
61 |
Find an Alien Artifact. |
16 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
70 |
Gained a contact. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
A new romantic starts. Gain an Ally. |
19 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
83 |
Gained a contact. |
21 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
88 |
Gained a contact. |
22 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
92 |
A new romantic starts. Gain an Ally. |
23 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |