Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Arkar do not know what happened to Arkar. There is a gap in Arkar's memory. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
20 |
A rival researcher blackens Arkar's name or steals Arkar's research. Gain a Rival. |
3 |
23 |
Continued as Scholar (Field Researcher). |
3 |
26 |
Win a prestigious prize for Arkar's work. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Special assignment or duty on board ship. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
36 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
39 |
Voluntarily left Line/Crew |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
41 |
Arkar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Arkar retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Arkar come into conflict with a splinter group Arkar's own religion which maintains Arkar's version is the wrong one. Gain 3 Rivals. |
10 |
47 |
Returned to Drifter (Barbarian). |
10 |
49 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Spend time with an alien race. Gain a contact. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |