Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Given a special assignment or duty in Avery Jackson's unit. |
3 |
24 |
Continued as Army (Army Support). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
28 |
Voluntarily left Army Support |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Psychologically damaged by Avery Jackson's time in the scouts. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
33 |
Gained a contact. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Avery Jackson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Avery Jackson come into conflict with a splinter group Avery Jackson's own religion which maintains Avery Jackson's version is the wrong one. Gain 1 Rivals. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
45 |
Victim of a crime |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
52 |
Avery Jackson do not know what happened to Avery Jackson. There is a gap in Avery Jackson's memory. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Returned to Believer (Missionary/Humanitarian). |
12 |
53 |
Avery Jackson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
56 |
Forced to muster out. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired. |
13 |
60 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
91 |
Find an Alien Artifact. |
22 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |