Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
Involved in a feud with a rival criminal organization. |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
A police detective or rival criminal forces Benton Wigram to flee and vows to hunt Benton Wigram down. Gain an Enemy. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
29 |
A notable academic consults with Benton Wigram about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
30 |
Continued as Believer (Mainstream Believer). |
6 |
32 |
Benton Wigram faith enjoys an explosion of popularity largely thanks to Benton Wigram's efforts. |
6 |
32 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
34 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Benton Wigram faith enjoys an explosion of popularity largely thanks to Benton Wigram's efforts. |
7 |
36 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
40 |
Advanced training in a specialist field. |
8 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Agent (Law Enforcement). |
9 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
44 |
Retired. |
10 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
90 |
Gained a contact. |
22 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |