Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Billie Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Billie Sims fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Billie Sims's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Spend several years jumping from world to world in Billie Sims's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
When dealing with an alien race, Billie Sims have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Billie Sims inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Billie Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Billie Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
44 |
Gain a contact. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Flight (Navy). |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
49 |
Vessel participates in a notable military engagement. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
52 |
Advanced training in a specialist field. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Performer (Entertainer). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
57 |
Survived a risky adventure but gained nothing. |
10 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
58 |
Voluntarily left Scavenger |
11 |
58 |
Failed to qualify for Artist (Entertainer). |
11 |
58 |
Switched to Drifter (Barbarian). |
11 |
60 |
Attempted a risky adventure and was wildly successful. |
12 |
62 |
Continued as Drifter (Barbarian). |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Retired. |
13 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
74 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Birth or Death involving a family member or close friend. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
81 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
86 |
Gained a contact. |
18 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
87 |
Victim of a crime. |
19 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |