Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
35 |
Use powers for personal gain. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
39 |
Use powers for personal gain. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
43 |
Experimented on by a corporation, government, or other organisation |
8 |
43 |
Became a Agent (Intelligence). |
8 |
47 |
Hard times caused by a lack of interstellar trade costs Boss Keiler's job. |
8 |
47 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
51 |
An investigation takes on a dangerous turn. |
9 |
51 |
Hard times caused by a lack of interstellar trade costs Boss Keiler's job. |
9 |
51 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
51 |
Continued as Agent (Intelligence). |
10 |
52 |
Boss Keiler's work ends up coming home with Boss Keiler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Boss Keiler aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |