Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Someone more charismatic but less devout than Brandon Connell has become Brandon Connell's superior. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Spend several years jumping from world to world in Brandon Connell's scout ship. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Brandon Connell discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Brandon Connell's ship is ambushed by enemy vessels. Brandon Connell successfully ran to the jump point. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Make an unexpected connection outside Brandon Connell's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
A series of bad deals and decisions force Brandon Connell into bankruptcy. Brandon Connell salvages what Brandon Connell can. |
9 |
49 |
Became a Citizen (Colonist). |
9 |
50 |
Brandon Connell is rewarded for Brandon Connell's diligence or cunning. |
9 |
53 |
Promoted to Citizen (Colonist) rank 1. |
10 |
53 |
Continued as Citizen (Colonist). |
10 |
54 |
A revolution, attack or other unusual event throws Brandon Connell's life into chaos, forcing Brandon Connell to leave the planet. |
11 |
54 |
Failed to qualify for Broker (Merchant). |
11 |
54 |
Became a Drifter (Scavenger). |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Suffer from a life-threatening illness. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Brandon Connell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Someone more charismatic but less devout than Brandon Connell has become Brandon Connell's superior. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Forced to muster out. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Retired. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Spend time with an alien race. Gain a contact. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |