Retired Combat Leader Brandon Remmington  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 92 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 1 (-2)111561
Impatient, Watchful
 
Skills
Art (Performing) 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 2
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee 0
Persuade 1
Profession (Worker/Religion) 1
Seafarer 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Army Infantry Private01
Entertainer Performer 11
Drifter Barbarian 01
Drifter Scavenger 01
Believer Holy Warrior Combat Leader24
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Grady Jennings Ally 2 0 4 2 Zhodani, Imperium (M/51)
Grady Jennings gains in power.
Claude Carroll Contact 1 1 3 0 Zhodani, Imperium (M/28)
Haelyae Ally 3 0 1 2 Ael Yael (M/37)
Haelyae is in desperate trouble and could use the character’s help.
Haelyae’s relationships have begun to affect the character.
Forgiveness.
Hermine Fawns Ally 3 0 5 0 Zhodani, Imperium (F/28)
Lyla Thompkins Ally 2 0 5 0 Kargol (F/43)
Abraham Morvell Ally 2 0 1 3 Zhodani, Imperium (M/39)
Abraham Morvell is diminished in both power and influence.
Abraham Morvell gains in power and influence.
Abraham Morvell has had an unexpected run of good fortune lately.
Quincy Arnold Contact 1 2 0 1 Zhodani, Imperium (M/43)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A series of bad deals and decisions force Brandon Remmington into bankruptcy. Brandon Remmington salvages what Brandon Remmington can.
2 20 Became a Army (Infantry) with the new title Private.
2 23 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
3 23 Failed to qualify for Courier (Scout).
3 23 Submitted to the draft.
3 23 Returned to Merchant (Merchant Marine).
3 26 Make an unexpected connection outside Brandon Remmington's normal circles. Gain a Contact.
3 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 27 Continued as Merchant (Merchant Marine).
4 31 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 31 Continued as Merchant (Merchant Marine).
5 35 Severely injured. Fully recovered. Owe 2,500 for medical bills.
6 35 Became a Entertainer (Performer).
6 39 Gain a patron in the arts. Gain an Ally
6 39 Promoted to Entertainer (Performer) rank 1.
7 39 Voluntarily left Performer
7 39 Failed to qualify for Intelligence (Agent).
7 39 Became a Drifter (Barbarian).
7 42 Severely injured. Fully recovered. Owe 5,000 for medical bills.
8 42 Failed to qualify for Scientist (Scholar).
8 42 Switched to Drifter (Scavenger).
8 45 Brandon Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 45 Became a Believer (Holy Warrior) with the new title Hopeful.
9 47 Brandon Remmington is chosen to represent Brandon Remmington's faith in a vid show or other highly public forum.
9 49 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Believer (Holy Warrior).
10 53 Brandon Remmington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 53 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Continued as Believer (Holy Warrior).
11 57 Brandon Remmington faith is shaken.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Continued as Believer (Holy Warrior).
12 58 Opponents of Brandon Remmington's belief system ambush Brandon Remmington.
12 58 Severely injured. Fully recovered. Owe 15,000 for medical bills.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 58 Retired.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 65 A romantic relationship ends badly. Gain a Rival or Enemy.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 71 Moved to a new world.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 76 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 81 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 82 Aging Crisis. Owe 30,000 for medical bills.
19 84 Moved to a new world.
20 86 Aging Crisis. Owe 30,000 for medical bills.
20 88 Betrayal. Convert an Ally into a Rival or Enemy.
21 90 Aging Crisis. Owe 60,000 for medical bills.
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