Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Advanced training in a specialist field |
3 |
28 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Army Support). |
4 |
29 |
Assigned to an urbanised planet torn by war. |
4 |
32 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Army (Army Support). |
5 |
34 |
Surrounded and outnumbered by the enemy, Clare Jephcots hold out until relief arrives. |
6 |
36 |
Continued as Army (Army Support). |
6 |
40 |
Clare Jephcots is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
40 |
Switched to Agent (Corporate Agent). |
7 |
41 |
Established a network of contacts. Gain 2 contacts. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Go undercover to investigate an enemy. |
9 |
49 |
Backstab a fellow rogue for personal gain. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Go undercover to investigate an enemy. |
10 |
55 |
Gained a contact. |
10 |
56 |
Promoted to Agent (Corporate Agent) rank 3. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
57 |
An investigation takes on a dangerous turn. |
11 |
60 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
12 |
60 |
Continued as Agent (Corporate Agent). |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Retired. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Find an Alien Artifact. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |