Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
29 |
Voluntarily left Ground Assault |
4 |
29 |
Became a Scholar (Scientist). |
4 |
31 |
Assigned to work on a secret project for a patron or organisation. |
4 |
33 |
Promoted to Scholar (Scientist) rank 1. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
34 |
Refused to perform research that goes against Clem Simpson's conscience. |
5 |
37 |
Promoted to Scholar (Scientist) rank 2. |
6 |
37 |
Voluntarily left Scientist |
6 |
37 |
Failed to qualify for Merchant Academy. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Scarred. Owe 5,000 for medical bills. |
8 |
43 |
Switched to Citizen (Corporate). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Corporate) rank 1. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
48 |
Clem Simpson gain experience in a technical field as a computer operator or surveyor. |
9 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
51 |
Continued as Citizen (Corporate). |
10 |
53 |
Clem Simpson is rewarded for Clem Simpson's diligence or cunning. |
10 |
55 |
Promoted to Citizen (Corporate) rank 3. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Corporate). |
11 |
58 |
Nearly killed. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |