Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Assigned to a peacekeeping role. |
3 |
26 |
Continued as Army (Infantry). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Given a special assignment or duty in Dale Fawns's unit. |
5 |
34 |
Continued as Army (Infantry). |
5 |
38 |
Thrown into a brutal ground war |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Became a Entertainer (Performer). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Performer) rank 1. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
48 |
Contact with Government. |
8 |
50 |
Promoted to Entertainer (Performer) rank 2. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
54 |
One of Dale Fawns's pieces of art is stolen, and the investigation brings Dale Fawns into the criminal underworld. |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
56 |
Criticised a questionable political leader on Dale Fawns's homeworld, causing his downfall. Gain an Enemy |
10 |
58 |
Forced to muster out. |
11 |
58 |
Returned to Drifter (Scavenger). |
11 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
61 |
Became a Merchant (Broker). |
12 |
63 |
Dale Fawns's business or ship thrives. |
12 |
65 |
Promoted to Merchant (Broker) rank 1. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Merchant (Broker). |
13 |
68 |
A good deal ensures Dale Fawns is living the high life for a few years. |
13 |
69 |
Promoted to Merchant (Broker) rank 2. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Merchant (Broker). |
14 |
70 |
A good deal ensures Dale Fawns is living the high life for a few years. |
14 |
73 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Continued as Merchant (Broker). |
15 |
74 |
Make an unexpected connection outside Dale Fawns's normal circles. Gain a Contact. |
15 |
77 |
Promoted to Merchant (Broker) rank 4. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Continued as Merchant (Broker). |
16 |
81 |
A good deal ensures Dale Fawns is living the high life for a few years. |
16 |
81 |
Promoted to Merchant (Broker) rank 5. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Continued as Merchant (Broker). |
17 |
82 |
Befriend a useful ally in one sphere. Gain an Ally. |
17 |
85 |
Promoted to Merchant (Broker) rank 6. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
Continued as Merchant (Broker). |
18 |
86 |
Given advanced training in a specialist field |
18 |
89 |
Promoted to Merchant (Broker) rank 7. |
18 |
89 |
Forced to muster out. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |