Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Daniel Burton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Scarred. Fully recovered. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Daniel Burton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
46 |
Failed to qualify for Flight (Navy). |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
51 |
Attacked by enemies that Daniel Burton easily defeat. |
10 |
51 |
Gain Enemy if Daniel Burton don't already have one. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
58 |
Daniel Burton do not know what happened to Daniel Burton. There is a gap in Daniel Burton's memory. |
12 |
58 |
Became a Entertainer (Performer). |
12 |
60 |
Find an Alien Artifact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Entertainer (Performer). |
13 |
63 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Entertainer (Performer). |
14 |
67 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Retired. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Victim of a crime. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |