Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
30 |
Spend several years jumping from world to world in Dee Romero's scout ship. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Dee Romero have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
43 |
Dee Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dee Romero fail to help. Gain an Enemy. |
7 |
43 |
Dee Romero's ship is damaged, and Dee Romero have to hitch-hike Dee Romero's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Physician (Scholar). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
57 |
Attempted a risky adventure and was wildly successful. |
10 |
57 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
60 |
Offered job by a patron. Now owe him a favor. |
11 |
61 |
Promoted to Drifter (Wanderer) rank 4. |
12 |
61 |
Failed to qualify for Engineer/Gunner (Navy). |
12 |
61 |
Continued as Drifter (Wanderer). |
12 |
63 |
Betrayed by a friend. One of Dee Romero's Contacts or Allies betrays Dee Romero, ending Dee Romero's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Dee Romero is sent to a new community or parish to preach The Word among the poor. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
A notable academic consults with Dee Romero about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Dee Romero accepted an offer of inducements to betray Dee Romero's faith. Gain 900,000 in cash. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Retired. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |