Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Donnie Wheeler secretly provide religious rites for a dying leader or noble, although they do not share Donnie Wheeler's faith. Gain an Ally in the family and a Rival who disagrees with Donnie Wheeler's choice. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
29 |
Donnie Wheeler come into conflict with a splinter group Donnie Wheeler's own religion which maintains Donnie Wheeler's version is the wrong one. Gain 2 Rivals. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Donnie Wheeler's Contacts or Allies betrays Donnie Wheeler, ending Donnie Wheeler's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Donnie Wheeler's trade routes and contacts, forcing Donnie Wheeler to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Offered job by a patron. Now owe him a favor. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
52 |
Failed to qualify for Worker (Citizen). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Returned to Merchant (Merchant Marine). |
10 |
54 |
A good deal ensures Donnie Wheeler is living the high life for a few years. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Voluntarily left Merchant Marine |
12 |
60 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
Donnie Wheeler is sent to a new community or parish to preach The Word among the poor. |
12 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Voluntarily left Mainstream Believer |
13 |
64 |
Retired. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Good fortune. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
91 |
Encounter a Psionic institute. |
19 |
91 |
Tested for psionic powers |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |