Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
4 |
29 |
Became a Psion (Adept). |
4 |
32 |
Psionic strength increases. |
5 |
33 |
Continued as Psion (Adept). |
5 |
37 |
Pick up potentially useful information using Ed Buckman's psychic powers. |
5 |
37 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
37 |
Continued as Psion (Adept). |
6 |
40 |
Refused to use Ed Buckman's psionic powers in an unethical fashion. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
44 |
Ed Buckman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
A notable academic consults with Ed Buckman about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
48 |
Voluntarily left Mainstream Believer |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
49 |
Survived a risky adventure but gained nothing. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
53 |
Encounter a Psionic institute. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
58 |
Find Ancient Technology. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired. |
13 |
68 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
Accused of a crime. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |