Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Uncover a major conspiracy against Edmond Vargas's employers. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Edmond Vargas's work ends up coming home with Edmond Vargas, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Given specialist training in vehicles. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
48 |
Became a Merchant (Broker). |
9 |
51 |
Imperial trade restrictions force Edmond Vargas out of business. |
10 |
51 |
Failed to qualify for Explorer (Scout). |
10 |
51 |
Became a Drifter (Scavenger). |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Offered job by a patron. Now owe him a favor. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
91 |
Moved to a new world. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |