Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Emery Rogers's business expands, Emery Rogers's corporation grows, or the colony thrives. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
When dealing with an alien race, Emery Rogers botch an opportunity to gather extra intelligence about them. |
6 |
42 |
Emery Rogers's ship is damaged, and Emery Rogers have to hitch-hike Emery Rogers's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Spend several years jumping from world to world in Emery Rogers's scout ship. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Emery Rogers's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
50 |
Promoted to Scout (Courier) rank 2. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Emery Rogers faith enjoys an explosion of popularity largely thanks to Emery Rogers's efforts. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
Emery Rogers come into conflict with a splinter group Emery Rogers's own religion which maintains Emery Rogers's version is the wrong one. Gain 3 Rivals. |
11 |
55 |
Became a Drifter (Barbarian). |
11 |
58 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
58 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Emery Rogers have been following false teachings! |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Victim of a crime. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Victim of a crime. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
Moved to a new world. |
21 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |