Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Emmet Gardner's work ends up coming home with Emmet Gardner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Emmet Gardner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
33 |
Voluntarily left Flight |
5 |
33 |
Became a Citizen (Worker). |
5 |
34 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Emmet Gardner's business expands, Emmet Gardner's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Opponents of Emmet Gardner's belief system ambush Emmet Gardner. |
9 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired. |
10 |
51 |
Victim of a crime. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Birth or Death involving a family member or close friend. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |