Retired Scout Emmit Maltby  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 92 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 3 (-1)111953
Informed
 
Skills
Animals (Training) 1
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Engineer 0
Gun Combat (Slug) 1
Melee (Fencing) 1
Persuade 2
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Scout Courier Scout12
Rogue Thief 11
Drifter Barbarian 02
Citizen Worker 01
Believer Missionary/Humanitarian Junior Project Worker-14
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Gustaf Cawley Contact 0 1 0 2 Azhanti (M/42)
Gustaf Cawley loses some of their power base.
Brian Mendoza Contact 2 1 0 2 Humaniti (M/55)
Roswell Mulvahil Contact 1 1 1 0 Sylean (M/46)
Roswell Mulvahil’s relationships have begun to affect the character.
Roswell Mulvahil fell on hard times.
Dylan Burns Contact 1 2 1 1 Tapazmal (M/52)
Dylan Burns is out of contact doing something interesting but not suspicious.
Krin Broderib Contact 1 0 3 4 Azhanti (F/84)
Krin Broderib gains in power.
Hallie Uleaven Contact 0 2 1 1 Azhanti (F/38)
Luke Cumming Enemy 0 1 1 1 Azhanti (M/25)
Alexis Lawson Enemy 0 2 1 3 Azhanti (F/79)
Percy Byrd Ally 2 0 1 0 Yilean (M/27)
Eloise Rule Rival 1 0 1 3 Hanen (F/33)
Eloise Rule’s relationships have begun to affect the character.
Orie Willoby Ally 3 0 0 4 Ronnin (M/16)
Orie Willoby gains in influence.
Vella McRoddon Ally 3 0 4 0 Azhanti (F/23)
Manuela Armstrong Contact 2 1 6 1 Azhanti (F/35)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Betrayed by a friend. One of Emmit Maltby's Contacts or Allies betrays Emmit Maltby, ending Emmit Maltby's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Continued as Drifter (Wanderer).
2 24 Emmit Maltby do not know what happened to Emmit Maltby. There is a gap in Emmit Maltby's memory.
3 24 Failed to qualify for Thief (Rogue).
3 24 Submitted to the draft.
3 24 Became a Scout (Courier).
3 26 Emmit Maltby survey an alien world.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Surveyor (Scout).
4 28 Continued as Scout (Courier).
4 32 Emmit Maltby's ship is damaged, and Emmit Maltby have to hitch-hike Emmit Maltby's way back across the stars to the nearest scout base.
4 32 Gain 6 Contacts. Gain 2 Enemies.
5 32 Became a Rogue (Thief).
5 34 A crime lord considers Emmit Maltby his protégé.
5 36 Promoted to Rogue (Thief) rank 1.
6 36 Voluntarily left Thief
6 36 Failed to qualify for Performer (Entertainer).
6 36 Switched to Drifter (Barbarian).
6 40 Attempted a risky adventure and was injured.
6 40 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 40 Continued as Drifter (Barbarian).
7 43 Offered job by a patron. Now owe him a favor.
8 44 Became a Citizen (Worker).
8 45 Advanced training in a specialist field.
9 48 Voluntarily left Worker
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 52 Emmit Maltby is caught in the periphery of a scandal.
9 52 Demoted to Believer (Missionary/Humanitarian) rank -1.
10 52 Continued as Believer (Missionary/Humanitarian).
10 56 Emmit Maltby is chosen to represent Emmit Maltby's faith in a vid show or other highly public forum.
11 56 Aging Crisis. Owe 60,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Believer (Missionary/Humanitarian).
11 59 Emmit Maltby secretly provide religious rites for a dying leader or noble, although they do not share Emmit Maltby's faith. Gain an Ally in the family and a Rival who disagrees with Emmit Maltby's choice.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 62 Opponents of Emmit Maltby's belief system ambush Emmit Maltby.
12 62 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Retired.
13 64 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 70 Moved to a new world.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 74 Good fortune.
16 74 Aging Crisis. Owe 60,000 for medical bills.
16 75 Amnesia.
17 78 Aging Crisis. Owe 60,000 for medical bills.
17 79 Good fortune.
18 82 Aging Crisis. Owe 50,000 for medical bills.
18 85 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 86 Aging Crisis. Owe 50,000 for medical bills.
19 90 Betrayal. Convert an Ally into a Rival or Enemy.
20 90 Aging Crisis. Owe 10,000 for medical bills.
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