Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
Erick Bilton is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Erick Bilton join a gambling circle on board. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Nearly killed. Fully recovered. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Find Ancient Technology. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
36 |
Became a Scholar (Physician). |
7 |
37 |
Make a breakthrough in Erick Bilton's field. |
8 |
40 |
Continued as Scholar (Physician). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Scholar (Physician) rank 1. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Scientist (Scholar). |
9 |
44 |
Continued as Scholar (Physician). |
9 |
45 |
Refuse to join a cheat in some fashion. |
10 |
48 |
Continued as Scholar (Physician). |
10 |
50 |
Make a breakthrough in Erick Bilton's field. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Failed to qualify for Broker (Merchant). |
11 |
52 |
Submitted to the draft. |
11 |
52 |
Became a Scout (Explorer). |
11 |
54 |
Erick Bilton's ship is damaged, and Erick Bilton have to hitch-hike Erick Bilton's way back across the stars to the nearest scout base. |
11 |
54 |
Gain 2 Contacts. Gain 2 Enemies. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
87 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |