Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Ernie Murphy's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
A sudden war destroys Ernie Murphy's trade routes and contacts, forcing Ernie Murphy to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Ernie Murphy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Courier) rank 2. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Spend several years jumping from world to world in Ernie Murphy's scout ship. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Voluntarily left Wanderer |
10 |
54 |
Returned to Scout (Courier). |
10 |
57 |
Ernie Murphy spend a great deal of time on the fringes of Charted Space. |
10 |
57 |
Gain a contact in an alien race. |
10 |
58 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Surveyor (Scout). |
11 |
58 |
Continued as Scout (Courier). |
11 |
60 |
Ernie Murphy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
62 |
Promoted to Scout (Courier) rank 4. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Courier). |
12 |
63 |
Psychologically damaged by Ernie Murphy's time in the scouts. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired. |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Victim of a crime. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Good fortune. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |