Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
Gain Enemy if Ethel Hayes don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Ethel Hayes's Contacts or Allies betrays Ethel Hayes, ending Ethel Hayes's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Ethel Hayes's Contacts or Allies betrays Ethel Hayes, ending Ethel Hayes's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Entertainer (Journalist). |
5 |
29 |
Join homeworld’s celebrity circles |
5 |
29 |
Gain a contact |
5 |
32 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
32 |
Continued as Entertainer (Journalist). |
6 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Ethel Hayes far from home. |
7 |
33 |
Became a Citizen (Corporate). |
7 |
36 |
Ethel Hayes's business expands, Ethel Hayes's corporation grows, or the colony thrives. |
7 |
37 |
Promoted to Citizen (Corporate) rank 1. |
8 |
37 |
Voluntarily left Corporate |
8 |
37 |
Failed to qualify for Scientist (Scholar). |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
41 |
Ethel Hayes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Became a Scout (Surveyor). |
9 |
42 |
Ethel Hayes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ethel Hayes fail to help. Gain an Enemy. |
9 |
42 |
Psychologically damaged by Ethel Hayes's time in the scouts. |
9 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
45 |
Attempted to change assignments. |
10 |
45 |
Failed to qualify for Courier (Scout). |
10 |
45 |
Continued as Scout (Surveyor). |
10 |
47 |
Ethel Hayes survey an alien world. |
10 |
49 |
Promoted to Scout (Surveyor) rank 2. |
11 |
49 |
Attempted to change assignments. |
11 |
49 |
Switched to Scout (Courier) with previous rank. |
11 |
50 |
Psychologically damaged by Ethel Hayes's time in the scouts. |
12 |
50 |
Switched to Drifter (Scavenger). |
12 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
54 |
Ethel Hayes is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
57 |
Retired at age 57. |
14 |
57 |
Continued as Believer (Missionary/Humanitarian). |
14 |
60 |
Ethel Hayes faith enjoys an explosion of popularity largely thanks to Ethel Hayes's efforts. |
14 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Continued as Believer (Missionary/Humanitarian). |
15 |
65 |
Ethel Hayes retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
Continued as Believer (Missionary/Humanitarian). |
16 |
66 |
Ethel Hayes refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ethel Hayes's faith. |
17 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
69 |
Voluntarily left Missionary/Humanitarian |
17 |
69 |
Retired. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Moved to a new world. |
19 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |