Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Abuse Everette Hunt's position for profit. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Lost eye or limb. Fully recovered. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Infantry) with the new title Private. |
6 |
40 |
Everette Hunt is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Contact with Government. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Everette Hunt is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
56 |
Voluntarily left Mainstream Believer |
11 |
56 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
Moved to a new world. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
90 |
Spend time with an alien race. Gain a contact. |
20 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |