Retired Ensign Gene Brownhill  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 92 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 8 (0)111638
Fanatical, Sleek neck, Fatigued
 
Skills
Admin 3
Advocate 0
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Comms) 2
Engineer (Power) 1
Gambler 2
Gun Combat 0
Gunner (Capital) 1
Mechanic 2
Medic 0
Melee (Blade) 1
Melee (Striking) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Colonist) 0
Science (Life Sciences/Biology) 1
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Ensign1 / 13
Drifter Scavenger 02
Merchant Merchant Marine 4th Officer23
Scholar Scientist 02
Noble Dilettante Ingrate35
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Jasper Sweet Enemy 0 4 3 2 Ayansh'i (M/36)
Tilda Bates Contact 0 1 1 4 Halka (F/27)
Yile Yae Enemy 0 3 0 1 Ael Yael (F/49)
Felecia Parlow Ally 2 0 1 0 Halka (F/56)
Clarance Doyle Enemy 0 4 1 6 Halka (M/11)
Clarance Doyle gains in influence.
Clint Ford Rival 1 2 2 1 Halka (M/49)
Clint Ford is out of contact doing something interesting but not suspicious.
Mariah Arthur Ally 3 0 0 0 Halka (F/65)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Gene Brownhill foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Vessel participates in a diplomatic mission.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Advanced training in a specialist field.
3 30 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 30 Forced to muster out.
4 30 Failed to qualify for Star Marine (Marine).
4 30 Became a Drifter (Scavenger).
4 34 Gene Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 34 Failed to qualify for Intelligence (Agent).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Make an unexpected connection outside Gene Brownhill's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 40 A good deal ensures Gene Brownhill is living the high life for a few years.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 45 A romantic relationship ends badly. Gain a Rival or Enemy.
8 46 Voluntarily left Merchant Marine
8 46 Failed to qualify for Physician (Scholar).
8 46 Returned to Drifter (Scavenger).
8 50 Gene Brownhill do not know what happened to Gene Brownhill. There is a gap in Gene Brownhill's memory.
9 50 Became a Scholar (Scientist).
9 52 Entangled in a bureaucratic or legal morass that distracts Gene Brownhill from Gene Brownhill's work.
10 54 Continued as Scholar (Scientist).
10 57 A new romantic starts. Gain an Ally.
11 58 Voluntarily left Scientist
11 58 Became a Noble (Dilettante) with the new title Wastrel.
11 59 Inherit a gift from a rich relative.
12 62 Continued as Noble (Dilettante).
12 63 Gene Brownhill reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Gene Brownhill sponge off Gene Brownhill's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
12 66 Promoted to Noble (Dilettante) rank 1.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Noble (Dilettante).
13 69 Join a conspiracy of nobles that were caught.
13 69 Severely injured. Owe 3,750 for medical bills.
13 70 Promoted to Noble (Dilettante) rank 2 with the new title Ingrate.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 70 Continued as Noble (Dilettante).
14 72 Moved to a new world.
14 74 Promoted to Noble (Dilettante) rank 3.
15 74 Aging Crisis. Owe 50,000 for medical bills.
15 74 Attempted to change assignments.
15 74 Failed to qualify for Administrator (Noble).
15 74 Continued as Noble (Dilettante).
15 78 Join a conspiracy of nobles that were caught.
15 78 Political manoeuvrings usurp Gene Brownhill's position. Gain a Rival.
16 78 Aging Crisis. Owe 20,000 for medical bills.
16 78 Voluntarily left Dilettante
16 78 Became a Believer (Holy Warrior) with the new title Hopeful.
16 82 Opponents of Gene Brownhill's belief system ambush Gene Brownhill.
16 82 Severely injured. Fully recovered. Owe 10,000 for medical bills.
17 82 Aging Crisis. Owe 50,000 for medical bills.
17 82 Retired.
17 84 A new romantic starts. Gain an Ally.
18 86 Aging Crisis. Owe 10,000 for medical bills.
18 89 Moved to a new world.
19 90 Aging Crisis. Owe 50,000 for medical bills.
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