Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Giidaida Agarkar's time in the scouts. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Giidaida Agarkar do not know what happened to Giidaida Agarkar. There is a gap in Giidaida Agarkar's memory. |
3 |
25 |
Became a Scholar (Physician). |
3 |
27 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
33 |
Refuse to join a cheat in some fashion. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
36 |
Entangled in a bureaucratic or legal morass that distracts Giidaida Agarkar from Giidaida Agarkar's work. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
39 |
A disaster or war strikes. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
39 |
The planetary government interferes with Giidaida Agarkar's research for political or religious reasons. Giidaida Agarkar continue working secretely. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Returned to Scout (Explorer). |
8 |
46 |
Spend several years jumping from world to world in Giidaida Agarkar's scout ship. |
9 |
48 |
Continued as Scout (Explorer). |
9 |
52 |
Giidaida Agarkar's ship is damaged, and Giidaida Agarkar have to hitch-hike Giidaida Agarkar's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 5 Contacts. Gain 1 Enemies. |
10 |
52 |
Became a Merchant (Free Trader). |
10 |
54 |
A sudden war destroys Giidaida Agarkar's trade routes and contacts, forcing Giidaida Agarkar to flee that region of space. |
10 |
54 |
Gain rebels as Enemy |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Giidaida Agarkar aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired. |
12 |
62 |
Spend time with an alien race. Gain a contact. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |