Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Psychologically damaged by Gregory Alvarez's time in the scouts. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Gregory Alvarez's Contacts or Allies betrays Gregory Alvarez, ending Gregory Alvarez's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Returned to Scout (Explorer). |
5 |
36 |
Gregory Alvarez survey an alien world. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Courier) with previous rank. |
6 |
39 |
Gregory Alvarez survey an alien world. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Gregory Alvarez's ship is damaged, and Gregory Alvarez have to hitch-hike Gregory Alvarez's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Perform an exemplary service for the scouts. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Gregory Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gregory Alvarez fail to help. Gain an Enemy. |
9 |
52 |
Gregory Alvarez have no idea what happened to Gregory Alvarez – they found Gregory Alvarez's ship drifting on the fringes of friendly space. |
9 |
52 |
Promoted to Scout (Courier) rank 2. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Explorer (Scout). |
10 |
52 |
Continued as Scout (Courier). |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
57 |
Find valuable salvage. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Offered job by a patron. Now owe him a favor. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired. |
13 |
65 |
Find an Alien Artifact. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |