Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Gust Ellis's work ends up coming home with Gust Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Gust Ellis is rewarded for Gust Ellis's diligence or cunning. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Gust Ellis rise to a position of power in Gust Ellis's colony or corporation. |
6 |
42 |
Promoted to Citizen (Worker) rank 3. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Became a Entertainer (Artist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Artist) rank 1. |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
50 |
Gust Ellis is forced out because of censorship or controversy. What truth did Gust Ellis get too close to? |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Gust Ellis secretly provide religious rites for a dying leader or noble, although they do not share Gust Ellis's faith. Gain an Ally in the family and a Rival who disagrees with Gust Ellis's choice. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
57 |
Gust Ellis is chosen to represent Gust Ellis's faith in a vid show or other highly public forum. |
11 |
58 |
Continued as Believer (Missionary/Humanitarian). |
11 |
60 |
Gust Ellis come into conflict with a splinter group Gust Ellis's own religion which maintains Gust Ellis's version is the wrong one. Gain 3 Rivals. |
12 |
60 |
Failed to qualify for Worker (Citizen). |
12 |
60 |
Submitted to the draft. |
12 |
60 |
Became a Army (Cavalry) with the new title Private. |
12 |
61 |
Assigned to an urbanised planet torn by war. |
12 |
64 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Army (Cavalry). |
13 |
67 |
Gust Ellis is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
70 |
Gust Ellis faith is shaken. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Believer (Holy Warrior). |
15 |
74 |
Gust Ellis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Retired. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |