Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Criticised a questionable political leader on Herman McIntire's homeworld, causing his downfall. Gain an Enemy |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Herman McIntire far from home. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
35 |
Refuse to misuse powers for personal gain. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
42 |
Psionic strength increases. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Continued as Psion (Psi-Warrrior). |
8 |
50 |
Encounter a Psionic institute. |
8 |
50 |
Promoted to Psion (Psi-Warrrior) rank 1. |
9 |
50 |
Continued as Psion (Psi-Warrrior). |
9 |
52 |
Psionic abilities make Herman McIntire uncomfortable to be around. One contact or ally becomes a rival. |
9 |
54 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
10 |
54 |
Continued as Psion (Psi-Warrrior). |
10 |
57 |
Use powers for personal gain. |
10 |
58 |
Promoted to Psion (Psi-Warrrior) rank 3. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Failed to qualify for Enforcer (Rogue). |
11 |
58 |
Became a Drifter (Scavenger). |
11 |
59 |
Herman McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
59 |
Entered Merchant Academy with the Business curriculum. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
63 |
Graduated with honors. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Merchant (Broker). |
13 |
63 |
Promoted to Merchant (Broker) rank 1. |
13 |
63 |
Promoted to Merchant (Broker) rank 2. |
13 |
65 |
Given advanced training in a specialist field |
13 |
67 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Merchant (Broker). |
14 |
70 |
A new romantic starts. Gain an Ally. |
14 |
71 |
Promoted to Merchant (Broker) rank 4. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Merchant (Broker). |
15 |
75 |
A new romantic starts. Gain an Ally. |
15 |
75 |
Promoted to Merchant (Broker) rank 5. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Continued as Merchant (Broker). |
16 |
76 |
Embroiled in legal trouble. |
16 |
79 |
Promoted to Merchant (Broker) rank 6. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Voluntarily left Broker |
17 |
79 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
17 |
81 |
Herman McIntire come into conflict with a splinter group Herman McIntire's own religion which maintains Herman McIntire's version is the wrong one. Gain 2 Rivals. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Retired. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |