Retired Ingrate Hezekiah McCnaghty  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 92 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 9 (1)111739
Childish, Silent
 
Skills
Admin 2
Advocate 2
Athletics 0
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Flyer (Grav) 1
Pilot 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Noble Administrator Clerk12
Noble Dilettante Ingrate22
Scout Explorer 01
Scout Courier 03
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Son Bradley Rival 1 1 0 4 Azhanti (M/22)
Elaine Oliver Enemy 0 3 6 1 Swanfeh (F/71)
Elaine Oliver has negatively life-changing event.
Enos Howe Enemy 0 3 3 0 Vanejenese (M/20)
Mildred Babington Contact 1 1 2 1 Dynchia, Imperium (M/41)
Mildred Babington has negatively life-changing event.
Berta Mason Contact 0 0 0 2 Sylean (F/23)
Milton Turner Contact 1 1 2 1 Sylean (M/66)
Wade Christie Enemy 0 4 1 3 Ne Kraeda ren Kelva (M/48)
Wade Christie gains in power.
Roberto Howell Contact 1 1 1 0 Swanfeh (M/17)
Crystal Franklin Ally 1 0 1 3 Suerrat (F/17)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Find an Alien Artifact.
2 22 Continued as Drifter (Wanderer).
2 25 Hezekiah McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Noble (Administrator) with the new title Assistant.
3 26 Gained a contact.
3 29 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
4 29 Continued as Noble (Administrator).
4 30 Become deeply involved in politics on Hezekiah McCnaghty's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
5 33 Attempted to change assignments.
5 33 Switched to Noble (Dilettante) with previous rank.
5 37 Inherit a gift from a rich relative.
5 37 Promoted to Noble (Dilettante) rank 2 with the new title Ingrate.
6 37 Continued as Noble (Dilettante).
6 40 Inherit a gift from a rich relative.
7 41 Voluntarily left Dilettante
7 41 Became a Scout (Explorer).
7 43 Perform an exemplary service for the scouts.
8 45 Attempted to change assignments.
8 45 Switched to Scout (Courier) with previous rank.
8 49 Hezekiah McCnaghty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hezekiah McCnaghty fail to help. Gain an Enemy.
8 49 Nearly killed. Owe 35,000 for medical bills.
9 49 Continued as Scout (Courier).
9 53 Hezekiah McCnaghty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hezekiah McCnaghty fail to help. Gain an Enemy.
9 53 Severely injured. Fully recovered. Owe 10,000 for medical bills.
10 53 Aging Crisis. Owe 20,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Scout (Courier).
10 57 Hezekiah McCnaghty's ship is damaged, and Hezekiah McCnaghty have to hitch-hike Hezekiah McCnaghty's way back across the stars to the nearest scout base.
10 57 Gain 3 Contacts. Gain 1 Enemies.
11 57 Retired.
11 59 Betrayal. Convert an Ally into a Rival or Enemy.
12 61 Aging Crisis. Owe 30,000 for medical bills.
12 63 Gained a contact.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 67 Birth or Death involving a family member or close friend.
14 69 Aging Crisis. Owe 20,000 for medical bills.
14 72 Good fortune.
15 73 Aging Crisis. Owe 50,000 for medical bills.
15 77 Betrayal. Convert an Ally into a Rival or Enemy.
16 77 Aging Crisis. Owe 50,000 for medical bills.
16 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 81 Aging Crisis. Owe 40,000 for medical bills.
17 82 Good fortune.
18 85 Aging Crisis. Owe 50,000 for medical bills.
18 89 Good fortune.
19 89 Aging Crisis. Owe 10,000 for medical bills.
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