Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Hezekiah McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
26 |
Gained a contact. |
3 |
29 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
29 |
Continued as Noble (Administrator). |
4 |
30 |
Become deeply involved in politics on Hezekiah McCnaghty's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Noble (Dilettante) with previous rank. |
5 |
37 |
Inherit a gift from a rich relative. |
5 |
37 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
40 |
Inherit a gift from a rich relative. |
7 |
41 |
Voluntarily left Dilettante |
7 |
41 |
Became a Scout (Explorer). |
7 |
43 |
Perform an exemplary service for the scouts. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Scout (Courier) with previous rank. |
8 |
49 |
Hezekiah McCnaghty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hezekiah McCnaghty fail to help. Gain an Enemy. |
8 |
49 |
Nearly killed. Owe 35,000 for medical bills. |
9 |
49 |
Continued as Scout (Courier). |
9 |
53 |
Hezekiah McCnaghty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hezekiah McCnaghty fail to help. Gain an Enemy. |
9 |
53 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Scout (Courier). |
10 |
57 |
Hezekiah McCnaghty's ship is damaged, and Hezekiah McCnaghty have to hitch-hike Hezekiah McCnaghty's way back across the stars to the nearest scout base. |
10 |
57 |
Gain 3 Contacts. Gain 1 Enemies. |
11 |
57 |
Retired. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Birth or Death involving a family member or close friend. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Good fortune. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
89 |
Good fortune. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |