Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Make a breakthrough in Hunter Sims's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
A disaster leaves several injured, and others blame Hunter Sims, forcing Hunter Sims to leave Hunter Sims's career. Gain a Rival. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
31 |
Hunter Sims inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
32 |
Gained a contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Hunter Sims's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Hunter Sims's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Failed to qualify for Scientist (Scholar). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
50 |
Hunter Sims do not know what happened to Hunter Sims. There is a gap in Hunter Sims's memory. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Hunter Sims is sent to a new community or parish to preach The Word among the poor. |
10 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Continued as Believer (Holy Warrior). |
11 |
55 |
Hunter Sims come into conflict with a splinter group Hunter Sims's own religion which maintains Hunter Sims's version is the wrong one. Gain 2 Rivals. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Accused of a crime. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Accused of a crime. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
Gained a contact. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |