Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Trapped behind enemy lines. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
On the front lines of a planetary assault and occupation. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Ground Assault) with previous rank. |
3 |
29 |
Assigned to the security staff of a space station. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
4 |
34 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
38 |
Assigned to an assault on an enemy fortress. |
5 |
38 |
Injured |
5 |
38 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
39 |
Irvin Williams is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Irvin Williams's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Irvin Williams is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Voluntarily left Merchant Marine |
10 |
51 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
55 |
Advanced training in a specialist field. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
55 |
Voluntarily left Law Enforcement |
11 |
55 |
Became a Citizen (Colonist). |
11 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Irvin Williams aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired. |
13 |
65 |
Contact with Government. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Find an Alien Artifact. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |