Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Jessie James went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Jessie James went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Jessie James's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Jessie James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
31 |
Jessie James inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Gained a contact. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Embroiled in legal trouble. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
A good deal ensures Jessie James is living the high life for a few years. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
Embroiled in legal trouble. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Forced to muster out. |
13 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Jessie James secretly provide religious rites for a dying leader or noble, although they do not share Jessie James's faith. Gain an Ally in the family and a Rival who disagrees with Jessie James's choice. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Retired at age 63. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Jessie James is sent to a new community or parish to preach The Word among the poor. |
14 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Jessie James retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Retired. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
Contact with Government. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |