Retired 2nd Officer Jessie James  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 92 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 3 (-1)111553
Hobbyist
 
Skills
Admin 0
Advocate 2
Astrogation 1
Carouse 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 3
Engineer (Life Support) 1
Explosives 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Recon 0
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant22
Merchant Free Trader 01
Drifter Scavenger 01
Scout Surveyor 01
Merchant Merchant Marine 2nd Officer47
Believer Missionary/Humanitarian Project Worker13
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Clarissa Mulvahil Enemy 0 4 1 4 Sydite (F/36)
Iris Bailey Rival 1 3 1 0 Zaris (F/28)
Israel Johnson Enemy 0 0 0 0 Zaris (M/55)
Wade Gay Ally 2 0 6 1 Pirian (M/50)
Mabelle Snape Rival 2 2 0 0 Answerin (F/20)
Mabelle Snape is actually an organisation such as a political movement or modest sized business.
Mammie Remmington Contact 2 0 1 0 Zaris (F/41)
Mammie Remmington is in desperate trouble and could use the character’s help.
Dustin Gregory Ally 5 0 5 6 Zhodani, Imperium (M/27)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Jessie James went above and beyond the call of duty.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 25 Jessie James went above and beyond the call of duty.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Voluntarily left Law Enforcement
3 26 Became a Merchant (Free Trader).
3 27 Jessie James's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 27 Failed to qualify for Intelligence (Agent).
4 27 Became a Drifter (Scavenger).
4 28 Jessie James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 28 Became a Scout (Surveyor).
5 31 Jessie James inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 31 Switched to Merchant (Merchant Marine) with the new title Crewman.
6 35 Gained a contact.
7 35 Continued as Merchant (Merchant Marine).
7 38 Embroiled in legal trouble.
8 39 Continued as Merchant (Merchant Marine).
8 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 43 Continued as Merchant (Merchant Marine).
9 45 A good deal ensures Jessie James is living the high life for a few years.
9 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 47 Continued as Merchant (Merchant Marine).
10 48 Embroiled in legal trouble.
10 51 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 51 Continued as Merchant (Merchant Marine).
11 55 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
11 55 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 55 Continued as Merchant (Merchant Marine).
12 59 Forced to muster out.
13 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 61 Jessie James secretly provide religious rites for a dying leader or noble, although they do not share Jessie James's faith. Gain an Ally in the family and a Rival who disagrees with Jessie James's choice.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Retired at age 63.
14 63 Continued as Believer (Missionary/Humanitarian).
14 66 Jessie James is sent to a new community or parish to preach The Word among the poor.
14 67 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Continued as Believer (Missionary/Humanitarian).
15 70 Jessie James retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 71 Forced to muster out.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 71 Retired.
16 72 Moved to a new world.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 79 Gained a contact.
18 79 Aging Crisis. Owe 30,000 for medical bills.
18 83 A new romantic starts. Gain an Ally.
19 83 Aging Crisis. Owe 10,000 for medical bills.
19 87 Contact with Government.
20 87 Aging Crisis. Owe 60,000 for medical bills.
20 91 Betrayal. Convert an Ally into a Rival or Enemy.
21 91 Aging Crisis. Owe 50,000 for medical bills.
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