Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Scientist (Scholar). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Embroiled in legal trouble. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
35 |
A good deal ensures Joel Maltby is living the high life for a few years. |
3 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Embroiled in legal trouble. |
4 |
39 |
Forced to continue current assignment. |
4 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
43 |
Became a Scout (Explorer). |
6 |
44 |
Spend several years jumping from world to world in Joel Maltby's scout ship. |
6 |
47 |
Forced to continue current assignment. |
6 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
47 |
Continued as Scout (Explorer). |
7 |
48 |
Joel Maltby have no idea what happened to Joel Maltby – they found Joel Maltby's ship drifting on the fringes of friendly space. |
8 |
48 |
Became a Drifter (Barbarian). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Failed to qualify for Pirate (Rogue). |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
53 |
Suffer from a life-threatening illness. |
10 |
53 |
Failed to qualify for Explorer (Scout). |
10 |
53 |
Switched to Drifter (Scavenger). |
10 |
54 |
Joel Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |