Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Judd Griffin's Contacts or Allies betrays Judd Griffin, ending Judd Griffin's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
25 |
Attempt at commissioned failed. |
2 |
25 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Marine (Star Marine). |
3 |
28 |
Advanced training in a specialist field |
3 |
29 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
29 |
Continued as Marine (Star Marine). |
4 |
32 |
On the front lines of a planetary assault and occupation. |
4 |
33 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
5 |
33 |
Continued as Marine (Star Marine). |
5 |
37 |
Advanced training in a specialist field |
5 |
37 |
Promoted to Marine (Star Marine) rank 4 with the new title Sergeant. |
6 |
37 |
Continued as Marine (Star Marine). |
6 |
39 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
6 |
41 |
Promoted to Marine (Star Marine) rank 5 with the new title Gunnery Sergeant. |
7 |
41 |
Continued as Marine (Star Marine). |
7 |
45 |
A mission goes wrong; Judd Griffin and several others are captured and mistreated by the enemy. Gain Judd Griffin's jailer as an Enemy. |
8 |
45 |
Failed to qualify for Worker (Citizen). |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
47 |
Judd Griffin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Field Researcher (Scholar). |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Gain Enemy if Judd Griffin don't already have one. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
53 |
Find valuable salvage. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
59 |
Suffer from a life-threatening illness. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Opponents of Judd Griffin's belief system ambush Judd Griffin. |
12 |
61 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |