Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Nearly killed. Owe 8,750 for medical bills. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Flight). |
3 |
28 |
Lillie Weakman join a gambling circle on board. |
3 |
28 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Flight). |
4 |
29 |
Nearly killed. Owe 6,250 for medical bills. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Opponents of Lillie Weakman's belief system ambush Lillie Weakman. |
6 |
33 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
36 |
Voluntarily left Mainstream Believer |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Lillie Weakman went above and beyond the call of duty. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
41 |
Advanced training in a specialist field. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
45 |
Nearly killed. Owe 5,000 for medical bills. |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
47 |
Suffer from a life-threatening illness. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
50 |
Lillie Weakman come into conflict with a splinter group Lillie Weakman's own religion which maintains Lillie Weakman's version is the wrong one. Gain 2 Rivals. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Retired. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Victim of a crime. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
85 |
A new romantic starts. Gain an Ally. |
21 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |