Retired Senior Crewman Marvin Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 92 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 7 (0)111947
Homesick, Chatty, Manipulative
 
Skills
Animals 0
Art (Performing/Instrument) 1
Astrogation 0
Diplomat 2
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat 0
Investigate 1
Language (Gvegh (Vargr)) 2
Mechanic 1
Medic 3
Persuade 2
Pilot (Small Craft) 1
Profession (Worker/Religion) 2
Science (Social Sciences) 0
Seafarer 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Scholar Physician 27
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker04
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Edison Nichols Enemy 0 1 0 5 Humaniti (M/52)
Palmer Bartley Enemy 0 3 1 0 Ronnin (M/71)
Allie Mendoza Ally 1 0 3 4 Urunishani (F/51)
Pathwa Pekaw Contact 3 2 6 1 Bwap (M/80)
Pathwa Pekaw gains in power.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Marvin Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marvin Fleming fail to help. Gain an Enemy.
1 22 Marvin Fleming have no idea what happened to Marvin Fleming – they found Marvin Fleming's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 26 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 26 Became a Scholar (Physician).
3 30 Advanced training in a specialist field.
4 30 Continued as Scholar (Physician).
4 33 Advanced training in a specialist field.
4 34 Promoted to Scholar (Physician) rank 1.
5 34 Continued as Scholar (Physician).
5 38 Gained a contact.
6 38 Continued as Scholar (Physician).
6 42 Advanced training in a specialist field.
7 42 Continued as Scholar (Physician).
7 44 Make a breakthrough in Marvin Fleming's field.
8 46 Continued as Scholar (Physician).
8 50 Win a prestigious prize for Marvin Fleming's work.
8 50 Promoted to Scholar (Physician) rank 2.
9 50 Continued as Scholar (Physician).
9 54 Cheated in some fashion, advancing Marvin Fleming's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9 54 Gain an Enemy
9 54 Forced to muster out.
10 54 Became a Merchant (Merchant Marine) with the new title Crewman.
10 56 Smuggle illegal items onto a planet.
10 58 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Merchant (Merchant Marine).
11 59 A series of bad deals and decisions force Marvin Fleming into bankruptcy. Marvin Fleming salvages what Marvin Fleming can.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 60 Marvin Fleming is sent to a new community or parish to preach The Word among the poor.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 66 A notable academic consults with Marvin Fleming about a publication or documentary he is working on. Gain a Contact in academia.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 68 Marvin Fleming faith is shaken.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 74 Marvin Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 74 Retired.
16 75 Good fortune.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 79 A new romantic starts. Gain an Ally.
18 82 Aging Crisis. Owe 30,000 for medical bills.
18 83 Gained a contact.
19 86 Aging Crisis. Owe 40,000 for medical bills.
19 88 A romantic relationship ends badly. Gain a Rival or Enemy.
20 90 Aging Crisis. Owe 40,000 for medical bills.
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