Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Melville Byrd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melville Byrd fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Melville Byrd's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Melville Byrd's time in the scouts. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
30 |
Surrounded and outnumbered by the enemy, Melville Byrd hold out until relief arrives. |
4 |
31 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
31 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
5 |
31 |
Continued as Army (Army Support). |
5 |
35 |
Thrown into a brutal ground war |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
6 |
35 |
Voluntarily left Army Support |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Melville Byrd's Contacts or Allies betrays Melville Byrd, ending Melville Byrd's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Moved to a new world. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Melville Byrd's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Given advanced training in a specialist field |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
A sudden war destroys Melville Byrd's trade routes and contacts, forcing Melville Byrd to flee that region of space. |
12 |
62 |
Gain rebels as Enemy |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Melville Byrd is caught in the periphery of a scandal. |
13 |
63 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Melville Byrd refuse to secretly provide religious rites for a dying leader or noble, because they do not share Melville Byrd's faith. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
A notable academic consults with Melville Byrd about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Melville Byrd come into conflict with a splinter group Melville Byrd's own religion which maintains Melville Byrd's version is the wrong one. Gain 2 Rivals. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Retired. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
92 |
Victim of a crime. |
21 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |