Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Commanding officer takes an interest in Merl Miles's career. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Surrounded and outnumbered by the enemy, Merl Miles hold out until relief arrives. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Merl Miles come into conflict with a splinter group Merl Miles's own religion which maintains Merl Miles's version is the wrong one. Gain 2 Rivals. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Merl Miles do not know what happened to Merl Miles. There is a gap in Merl Miles's memory. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
34 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
38 |
A series of bad deals and decisions force Merl Miles into bankruptcy. Merl Miles salvages what Merl Miles can. |
8 |
38 |
Became a Citizen (Worker). |
8 |
41 |
Advanced training in a specialist field. |
9 |
42 |
Continued as Citizen (Worker). |
9 |
46 |
Merl Miles's business expands, Merl Miles's corporation grows, or the colony thrives. |
9 |
46 |
Promoted to Citizen (Worker) rank 1. |
10 |
46 |
Continued as Citizen (Worker). |
10 |
50 |
A revolution, attack or other unusual event throws Merl Miles's life into chaos, forcing Merl Miles to leave the planet. |
11 |
50 |
Switched to Drifter (Barbarian). |
11 |
51 |
Severely injured. Owe 20,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Victim of a crime. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Victim of a crime. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Birth or Death involving a family member or close friend. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
80 |
Moved to a new world. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
84 |
Gained a contact. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
91 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |