Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
20 |
Become deeply involved in politics on Mortimer McIntire's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
23 |
Inherit a gift from a rich relative. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
30 |
A disaster or war strikes. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Returned to Noble (Administrator). |
5 |
35 |
A family scandal forces Mortimer McIntire out of Mortimer McIntire's position. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Flight) with the new title Crewman. |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
39 |
Commissioned in Navy (Flight) with the new title Ensign. |
6 |
39 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
39 |
Continued as Navy (Flight). |
7 |
41 |
During a battle, defeat or victory depends on Mortimer McIntire's actions. Mortimer McIntire actions lead to an honorabe discharge. |
8 |
41 |
Became a Citizen (Worker). |
8 |
43 |
Mortimer McIntire befriend a superior in the corporation or the colony. |
8 |
45 |
Promoted to Citizen (Worker) rank 1. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
49 |
A revolution, attack or other unusual event throws Mortimer McIntire's life into chaos, forcing Mortimer McIntire to leave the planet. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Mortimer McIntire's belief system ambush Mortimer McIntire. |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |