Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Join homeworld’s celebrity circles |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Mose Wright far from home. |
4 |
29 |
Became a Scout (Explorer). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Mose Wright's Contacts or Allies betrays Mose Wright, ending Mose Wright's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
33 |
Advanced training in a specialist field. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Mose Wright went above and beyond the call of duty. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
Betrayed by a friend. One of Mose Wright's Contacts or Allies betrays Mose Wright, ending Mose Wright's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
46 |
Uncover a major conspiracy against Mose Wright's employers. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
An investigation takes on a dangerous turn. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
53 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
Mose Wright faith is shaken. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
58 |
Mose Wright refused an offer of inducements to betray Mose Wright's faith. Gain 5 enemies. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Gained a contact. |
14 |
65 |
Forced to continue current assignment. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Mose Wright refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mose Wright's faith. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Continued as Believer (Missionary/Humanitarian). |
16 |
73 |
Mose Wright secretly provide religious rites for a dying leader or noble, although they do not share Mose Wright's faith. Gain an Ally in the family and a Rival who disagrees with Mose Wright's choice. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Voluntarily left Missionary/Humanitarian |
17 |
73 |
Retired. |
17 |
76 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Spend time with an alien race. Gain a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Accused of a crime. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |