Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Commanding officer takes an interest in Norris Day's career. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
Abuse Norris Day's position for profit. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Norris Day foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Norris Day foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Norris Day survey an alien world. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Scout (Explorer) rank 2. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
54 |
Moved to a new world. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Courier (Scout). |
10 |
54 |
Continued as Scout (Explorer). |
10 |
58 |
Norris Day's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
58 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
11 |
58 |
Continued as Scout (Explorer). |
11 |
62 |
Norris Day's ship is damaged, and Norris Day have to hitch-hike Norris Day's way back across the stars to the nearest scout base. |
11 |
62 |
Gain 6 Contacts. Gain 3 Enemies. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Norris Day aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Retired. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
88 |
Good fortune. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
92 |
Moved to a new world. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |