Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Artist). |
2 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Continued as Entertainer (Artist). |
3 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
34 |
Promoted to Entertainer (Artist) rank 1. |
4 |
34 |
Continued as Entertainer (Artist). |
4 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Continued as Entertainer (Artist). |
5 |
40 |
Join homeworld’s celebrity circles |
5 |
42 |
Forced to muster out. |
6 |
42 |
Failed to qualify for Worker (Citizen). |
6 |
42 |
Became a Drifter (Scavenger). |
6 |
43 |
Ole Sim do not know what happened to Ole Sim. There is a gap in Ole Sim's memory. |
6 |
43 |
Tested for psionic powers |
7 |
43 |
Became a Rogue (Enforcer). |
7 |
44 |
Ole Sim spend months in the dangerous criminal underworld. |
8 |
47 |
Continued as Rogue (Enforcer). |
8 |
50 |
Ole Sim commit a legendary crime. |
8 |
51 |
Promoted to Rogue (Enforcer) rank 1. |
9 |
51 |
Continued as Rogue (Enforcer). |
9 |
52 |
Betrayed by a friend. One of Ole Sim's Contacts or Allies betrays Ole Sim, ending Ole Sim's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Returned to Drifter (Scavenger). |
10 |
56 |
Find valuable salvage. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Ole Sim accepted an offer of inducements to betray Ole Sim's faith. Gain 600,000 in cash. |
11 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Birth or Death involving a family member or close friend. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |