Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Orion Bilton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Orion Bilton's trade routes and contacts, forcing Orion Bilton to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
3 |
26 |
Orion Bilton's vessel participates in a notable engagement. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Soulhunter (Commando) with previous rank. |
4 |
32 |
Foiled an attempted crime onboard Orion Bilton's ship or in Orion Bilton's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
4 |
33 |
Promoted to Soulhunter (Commando) rank 2 with the new title Second Claw. |
5 |
33 |
Continued as Soulhunter (Commando). |
5 |
35 |
Given a special assignment or duty on board Orion Bilton's ship. |
5 |
37 |
Promoted to Soulhunter (Commando) rank 3 with the new title First Claw. |
6 |
37 |
Continued as Soulhunter (Commando). |
6 |
38 |
Good fortune |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Physician (Scholar). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Offered job by a patron. Now owe him a favor. |
9 |
46 |
Failed to qualify for Surveyor (Scout). |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
49 |
Attacked by enemies that Orion Bilton easily defeat. |
9 |
49 |
Gain Enemy if Orion Bilton don't already have one. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Find an Alien Artifact. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Birth or Death involving a family member or close friend. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |