Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Scarred. Fully recovered. |
2 |
19 |
Became a Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
27 |
Political upheaval strikes Otho Winn's homeworld, and Otho Winn is caught up in the revolution. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
A notable academic consults with Otho Winn about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Otho Winn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Otho Winn accepted an offer of inducements to betray Otho Winn's faith. Gain 470,000 in cash. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Smuggle illegal items onto a planet. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
51 |
Voluntarily left Merchant Marine |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
53 |
Attacked by enemies that Otho Winn easily defeat. |
10 |
53 |
Gain Enemy if Otho Winn don't already have one. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Lost eye or limb. Owe 2,500 for medical bills. |
12 |
57 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
61 |
Graduated. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Returned to Merchant (Merchant Marine). |
13 |
62 |
Given advanced training in a specialist field |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Otho Winn's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Retired. |
15 |
70 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
90 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
21 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |