Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Thief (Rogue). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Smuggle illegal items onto a planet. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
Make an unexpected connection outside Palmer Connor's normal circles. Gain a Contact. |
3 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Moved to a new world. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
41 |
Forced to muster out. |
6 |
41 |
Failed to qualify for Thief (Rogue). |
6 |
41 |
Became a Drifter (Wanderer). |
6 |
45 |
Palmer Connor do not know what happened to Palmer Connor. There is a gap in Palmer Connor's memory. |
7 |
45 |
Became a Scout (Courier). |
7 |
47 |
Perform an exemplary service for the scouts. |
8 |
49 |
Voluntarily left Courier |
8 |
49 |
Switched to Drifter (Barbarian). |
8 |
50 |
Amnesia. |
8 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
53 |
Continued as Drifter (Barbarian). |
9 |
57 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
57 |
Continued as Drifter (Barbarian). |
10 |
60 |
Betrayed by a friend. One of Palmer Connor's Contacts or Allies betrays Palmer Connor, ending Palmer Connor's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
60 |
Switched to Scout (Surveyor) with previous rank. |
11 |
63 |
Spend several years jumping from world to world in Palmer Connor's scout ship. |
12 |
64 |
Attempted to change assignments. |
12 |
64 |
Failed to qualify for Courier (Scout). |
12 |
64 |
Continued as Scout (Surveyor). |
12 |
67 |
Palmer Connor spend a great deal of time on the fringes of Charted Space. |
12 |
67 |
Gain a contact in an alien race. |
12 |
68 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
13 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Retired at age 68. |
13 |
68 |
Attempted to change assignments. |
13 |
68 |
Failed to qualify for Courier (Scout). |
13 |
68 |
Continued as Scout (Surveyor). |
13 |
71 |
Palmer Connor's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
14 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Attempted to change assignments. |
14 |
72 |
Failed to qualify for Courier (Scout). |
14 |
72 |
Continued as Scout (Surveyor). |
14 |
76 |
Spend several years jumping from world to world in Palmer Connor's scout ship. |
14 |
76 |
Forced to muster out. |
15 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
80 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
Voluntarily left Missionary/Humanitarian |
16 |
80 |
Retired. |
16 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
86 |
Moved to a new world. |
18 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
92 |
Moved to a new world. |
19 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |