Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Palmer Fleming's trade routes and contacts, forcing Palmer Fleming to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Risk Palmer Fleming's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Palmer Fleming's fortune on a possibility lucrative deal and win. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Performer). |
7 |
45 |
Invited to take part in a controversial event or exhibition that improves Palmer Fleming's social standing. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
Expose or are involved in a scandal of some sort. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
Palmer Fleming accepted an offer of inducements to betray Palmer Fleming's faith. Gain 1,430,000 in cash. |
10 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
65 |
Moved to a new world. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
81 |
Encounter a Psionic institute. |
16 |
81 |
Tested for psionic powers |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |