Retired Team Leader Palmer Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Urunishani 92 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)None111386
Startled
 
Skills
Admin 0
Astrogation 2
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gambler 2
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman15
Entertainer Performer 02
Believer Missionary/Humanitarian Team Leader22
Retired 08
 
EducationGraduated
Spacer Community Honors
 
Name Type Affinity Enmity Power Influence Species
Katie Jensen Rival 0 0 1 5 Urunishani (F/27)
Relationship becomes more moderate. Enemy becomes a rival.
Thad Carson Enemy 0 4 1 0 Humaniti (M/29)
Elige Jackson Rival 1 1 0 1 Urunishani (M/21)
Oda Lyness Ally 1 0 1 1 Irhadre (F/28)
Luke Delagney Ally 3 2 0 1 Urunishani (M/60)
Relationship becomes more intense. Contact becomes an ally.
Martha Medina Contact 0 0 2 4 Urunishani (M/52)
Martha Medina is missing under suspicious circumstances.
Prince Bilton Contact 0 1 2 0 Urunishani (M/12)
 
Term Age History
1 18 Entered a spacer community.
1 22 Graduated with honors.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 30 A sudden war destroys Palmer Fleming's trade routes and contacts, forcing Palmer Fleming to flee that region of space.
3 30 Gain rebels as Enemy
4 30 Continued as Merchant (Merchant Marine).
4 34 Risk Palmer Fleming's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 37 Risk Palmer Fleming's fortune on a possibility lucrative deal and win.
6 38 Voluntarily left Merchant Marine
6 38 Failed to qualify for Pirate (Rogue).
6 38 Submitted to the draft.
6 38 Continued as Merchant (Merchant Marine).
6 42 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 42 Forced to muster out.
7 42 Became a Entertainer (Performer).
7 45 Invited to take part in a controversial event or exhibition that improves Palmer Fleming's social standing.
8 46 Continued as Entertainer (Performer).
8 49 Expose or are involved in a scandal of some sort.
9 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 53 A romantic relationship ends badly. Gain a Rival or Enemy.
9 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 53 Continued as Believer (Missionary/Humanitarian).
10 55 Palmer Fleming accepted an offer of inducements to betray Palmer Fleming's faith. Gain 1,430,000 in cash.
10 57 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 57 Aging Crisis. Owe 20,000 for medical bills.
11 57 Retired at age 57.
11 57 Retired.
11 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 65 Moved to a new world.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 69 Betrayal. Convert an Ally into a Rival or Enemy.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 72 Gained a contact.
15 73 Aging Crisis. Owe 50,000 for medical bills.
15 76 Gained a contact.
16 77 Aging Crisis. Owe 60,000 for medical bills.
16 81 Encounter a Psionic institute.
16 81 Tested for psionic powers
17 81 Aging Crisis. Owe 30,000 for medical bills.
17 82 Betrayal. Convert an Ally into a Rival or Enemy.
18 85 Aging Crisis. Owe 10,000 for medical bills.
18 87 Gained a contact.
19 89 Aging Crisis. Owe 30,000 for medical bills.
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