Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Prince Ward out of business. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Surrounded and outnumbered by the enemy, Prince Ward hold out until relief arrives. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
Arrested and charged. |
3 |
27 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Became a Prisoner (Thug). |
4 |
33 |
Offended a prison gang Prince Ward tried to join. Gain an Enemy. |
4 |
34 |
Promoted to Prisoner (Thug) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Prince Ward's Contacts or Allies betrays Prince Ward, ending Prince Ward's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Prince Ward faith is shaken. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Prince Ward have been following false teachings! |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Prince Ward is chosen to represent Prince Ward's faith in a vid show or other highly public forum. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
Prince Ward come into conflict with a splinter group Prince Ward's own religion which maintains Prince Ward's version is the wrong one. Gain 3 Rivals. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |