Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Ralph White faith is shaken. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Someone more charismatic but less devout than Ralph White has become Ralph White's superior. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Ralph White faith is shaken. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Ralph White is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
Ralph White is rewarded for Ralph White's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Ralph White's business expands, Ralph White's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Colonist) rank 3. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
47 |
Ralph White's business expands, Ralph White's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
51 |
A revolution, attack or other unusual event throws Ralph White's life into chaos, forcing Ralph White to leave the planet. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Ralph White come into conflict with a splinter group Ralph White's own religion which maintains Ralph White's version is the wrong one. Gain 3 Rivals. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |