Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Roosevelt Askew's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Roosevelt Askew's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
29 |
Uncover a major conspiracy against Roosevelt Askew's employers. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
32 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
40 |
An investigation takes on a dangerous turn. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Citizen (Corporate). |
8 |
44 |
Roosevelt Askew learn something Roosevelt Askew should not have – a corporate secret, a political scandal – which Roosevelt Askew can profit from illegally. |
8 |
47 |
Promoted to Citizen (Corporate) rank 1. |
9 |
47 |
Voluntarily left Corporate |
9 |
47 |
Became a Entertainer (Journalist). |
9 |
50 |
Roosevelt Askew is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Victim of a crime. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Find an Alien Artifact. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |