Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Roscoe Black's ship is damaged, and Roscoe Black have to hitch-hike Roscoe Black's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Advanced training in a specialist field |
3 |
30 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
30 |
Continued as Army (Army Support). |
4 |
31 |
Display heroism in battle. |
4 |
34 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
5 |
34 |
Continued as Army (Army Support). |
5 |
35 |
Roscoe Black is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Roscoe Black do not know what happened to Roscoe Black. There is a gap in Roscoe Black's memory. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
A series of bad deals and decisions force Roscoe Black into bankruptcy. Roscoe Black salvages what Roscoe Black can. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Roscoe Black aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
47 |
Retired. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
91 |
Gained a contact. |
22 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |